D&D Stat Roller

Roll six ability scores in one tap. See every die, the dropped one, each modifier and how the array stacks up against point buy.

Press the button to roll a full set.

Why dropping one die lifts every score

Throwing away the lowest of four dice mostly deletes bad luck. Scores of 3–7 become rare and the whole curve slides up by almost two points. Toggle to compare.

3456789101112131415161718

Average score 12.24 · chance of 15 or better 23.1% · chance of 7 or lower 5.7%.

Ability modifiers

Your modifier is (score − 10) ÷ 2, rounded down. It is what you actually add to rolls.

Score34–56–78–910–1112–1314–1516–1718–1920
Modifier−4−3−2−1+0+1+2+3+4+5

Where to put the numbers

Put your highest score in your class's main ability (Strength for fighters and barbarians, Dexterity for rogues, monks and rangers, Intelligence for wizards, Wisdom for clerics and druids, Charisma for bards, sorcerers, warlocks and paladins), then Constitution for hit points. Under the 2024 rules your background then adds +2 and +1 (or +1 to three scores).

Questions

What is 4d6 drop lowest?

Roll four six-sided dice, ignore the lowest one and add the other three. Do it six times and you have six ability scores between 3 and 18. It is the rolling method described in the Player's Handbook.

What is the average ability score with 4d6 drop lowest?

About 12.24 per score, and a full set of six averages roughly 73 points in total. Plain 3d6 averages 10.5 per score.

Is rolling better than point buy?

On average rolled stats are slightly higher than the 27-point buy (which equals the standard array 15, 14, 13, 12, 10, 8, a total of 72), but they vary a lot. Point buy is fairer when players want equal footing.

What are the other rolling methods?

Common house rules include 3d6 straight down the line (old school), 2d6+6 (no score below 8), rerolling 1s, and rolling seven scores and dropping the lowest. This roller supports several of them.

Keep prepping