D&D Town Name Generator
Twelve settlement names built the way real towns got theirs. Tap one to sketch the place: size, ruler, claim to fame and today's problem.
Town sketch
Generate names, then tap one.
Reading a place name
Most English town names are two words fused: what was there, plus what kind of place it was. Tap an ending to see what it tells a traveller before they arrive.
-ford means a river crossing. So Stoneford would be the crossing with a stony riverbed, where carts could get over. Name your towns this way and the map explains itself: a -ford sits on a river, a -haven on the coast.
Questions
How does the town name generator work?
It combines a descriptive first part (Ash, Raven, Salt, Kings) with an old English place-name ending (-ford, -wick, -bury, -haven). Real English towns were named the same way, after a river crossing, a farm or a fort.
What do the endings mean?
-ford is a river crossing, -wick a farm or trading place, -bury a fortified place, -ton an enclosure or village, -stead a site, -haven a harbour, -dale a valley, -fell a mountain or moor.
What is the town sketch?
Tap a name to get a one-glance settlement: size and population, who runs it, what it's known for and its current trouble. That is usually enough for the party's first visit.
Are the names free to use?
Yes, for any campaign, map or story.